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  • Ritual Entertainment Q&A

    Posted on February 21st, 2009 Alex No comments

    Disclaimer: This e-mail exchange was originally done for my first website, Mod HQ, and posted on 15 Feb 2006, three months before the release of “SiN Episodes: Emergence”, and of course before MumboJumbo acquired Ritual Entertainment.

    I was able to send a set of questions regarding “SiN Episodes” and its development to Ritual Entertainment for the interview you will be reading here. First of all I’d like to thank Tom “ParadoX” Mustaine (Director of Development / Vice President) for setting the whole thing up and of course Levelord (Co-owner / Level Designer) and Steve “Badman” Hessel (Community Relations Manager) for the time they took to answer all these questions. Also for putting up with me being a pain in the neck. Read on for the goodies!

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  • Valve Software Q&A

    Posted on February 21st, 2009 Alex No comments

    Disclaimer: This e-mail exchange was originally posted on my first personal website, Mod HQ, long before the announced release date of “Aftermath”, the first public name of what later became known as “Half-Life 2: Episode One”.

    I recently had the great opportunity to interview Erik Johnson, Valve Software’s Project Manager. Many things are discussed in it and while not all of my questions were answered (which is, of course, more than understandable, but also the reason some of the questions may appear a little disjointed), there are more than enough juicy details here to sink your teeth into whether you are a player or developer. Read on! Read the rest of this entry »