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  • ‘The Ship’ Review

    Posted on February 21st, 2009 Al3xand3r No comments

    Disclaimer: This review was originally written for my first website, Mod HQ, and posted on 12 Jul 2006. The images have since been lost, but the text remains in its original form.

    Basic Premise
    There’s not much of a story to “The Ship”. The mysterious Mr X has built a series of beautiful big ships and all the passengers received a free ticket to a luxury cruise aboard one of them. Upon boarding they discover that they are to take part in Mr X’s twisted idea of a game as their life and the lives of their families are at risk. Their only chance for safety is to win. Read the rest of this entry »

  • Ritual Entertainment Q&A

    Posted on February 21st, 2009 Al3xand3r No comments

    Disclaimer: This interview was originally done for my first website, Mod HQ, and posted on 15 Feb 2006, three months before the release of “SiN Episodes: Emergence”, and of course before MumboJumbo acquired Ritual Entertainment.

    I was able to send a set of questions regarding “SiN Episodes” and its development to Ritual Entertainment for the interview you will be reading here. First of all I’d like to thank Tom “ParadoX” Mustaine (Director of Development / Vice President) for setting the whole thing up and of course Levelord (Co-owner / Level Designer) and Steve “Badman” Hessel (Community Relations Manager) for the time they took to answer all these questions. Also for putting up with me being a pain in the neck. Read on for the goodies! Read the rest of this entry »

  • Valve Software Q&A

    Posted on February 21st, 2009 Al3xand3r No comments

    Disclaimer: This interview was originally posted on my first personal website, Mod HQ, long before the announced release date of “Aftermath”, the first public name of what later became known as “Half-Life 2: Episode One”.

    I recently had the great opportunity to interview Erik Johnson, Valve Software’s Project Manager. Many things are discussed in it and while not all of my questions were answered (which is, of course, more than understandable, but also the reason some of the questions may appear a little disjointed), there are more than enough juicy details here to sink your teeth into whether you are a player or developer. Read on! Read the rest of this entry »