Posted on February 21st, 2009 No comments
Disclaimer: This e-mail exchange was originally posted on my first personal website, Mod HQ, long before the announced release date of “Aftermath”, the first public name of what later became known as “Half-Life 2: Episode One”.
I recently had the great opportunity to interview Erik Johnson, Valve Software’s Project Manager. Many things are discussed in it and while not all of my questions were answered (which is, of course, more than understandable, but also the reason some of the questions may appear a little disjointed), there are more than enough juicy details here to sink your teeth into whether you are a player or developer. Read on! Read the rest of this entry »